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IEEE 802.11
List of wireless networking hardware
References
Category:Wi-Fi
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Design pattern for heavy lifting in C#
I'm writing a client-server application for which one of the servers is an object that does some very heavy computations and sends back a result. What is the best way to create this server object?
As the server is doing a lot of computation I would like it to be a separate class, but it would also make sense to have all the server-specific logic in the server class. What is the best approach?
Thanks.
A:
Basically, you want some kind of design pattern, but not the one that's normally used for this kind of thing - Command pattern. That pattern is most appropriate when the server is merely acting on commands that come from clients. What you've got here is not a command pattern, but a something that's closer to the Strategy pattern.
In your case, the result of your computation isn't a command from the client to the server, it's just information. I'd use a regular class - there's no functional difference between a class that computes something and one that just contains some method.
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